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Devlog
Major Content Update
November 11, 2023
by
dan.marchand
The game has been updated to fully match the current playtest build on steam. Enjoy new bosses, skills, uniques, and more!...
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v0.2.25 - Ultimates, Part 1
September 24, 2023
by
dan.marchand
Added new Hero Ultimate - Hero Fantasy. Become temporarily invincible as you plow through your foes! Added new Tamer Ultimate - The Cavalry. Summon a massive army of random monsters to your side. Adde...
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Major Update - v0.2.2 - Twist of Fate
August 15, 2023
by
dan.marchand
#Patch Notes
Twist of Fate - v0.2.2 The Goddess, Fate, has descended upon the shifting memories of the world of Don’t Die, Collect Loot. This major title update includes a new way to control your path through th...
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Minor Patch Notes
May 31, 2023
by
dan.marchand
Fixed an issue with Fur-Lined Boots targeting an incorrect modifier Fixed an issue with the Taming Swipe Minion Max temporary skill not boosting minion max in some circumstances Fixed an issue with th...
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Skill System Change + Content Update
May 30, 2023
by
dan.marchand
Skill System Change One common piece of feedback I get is that the dominant strategy involves picking one skill (usually basic attack), forcing it into all 3 slots, and as a result you end up with vir...
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Patch Notes
May 22, 2023
by
dan.marchand
Added 3 new Beastmaster item base types Added item modifiers for Minion Movement Speed and Minion Monster Level Added blue health bars for minions to help differentiate them better Added two new skill...
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Beastmaster Alpha Release
May 19, 2023
by
dan.marchand
It’s been longer than I would have liked, but the Beastmaster is finally ready for the first round of testing and feedback! This patch focuses primarily on adding this new class and making sure it...
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Minor Content Patch
April 28, 2023
by
dan.marchand
Added new music to the Nexus area Added 6 new Exploration tree nodes focused on Shrines. One path adds lots of monsters and upgrades them, the other improves the benefits from the Shrines themselves F...
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Minor Content Patch
April 26, 2023
by
dan.marchand
Added new random event - “Airship Bombardment” Added a Research skill that increases Weather effect spawn rates Added four Research skills that influence Airship Bombardment and make it more rewar...
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Bug Fixes and Performance
April 25, 2023
by
dan.marchand
Reduced the amount of garbage generated by rounds of combat, improving combat performance Added caching support for Artifacts, Weather, and improved caching support for player buffs. This effectively...
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Bosses, Loot, and Bug Fixes!
April 25, 2023
by
dan.marchand
This release aims to add more fun content to the game while fixing a plethora of bugs and assorted annoyances. Bosses Forest Warden You’ll now be able to encounter the game’s second boss, the Fore...
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Gameplay Update
April 19, 2023
by
dan.marchand
Loot Crystals A new random event that spawns a Loot Crystal has been added. Loot Crystals have major rewards, but very high life values. You’ll need to kill the Loot Crystal before it falls off the...
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Gameplay Update
April 18, 2023
by
dan.marchand
New Feature: Special Rewards Treasure chests that spawn randomly in the wild now have a variety of special reward classes, indicated by the hovering icon over the chest. Some reward classes are rarer...
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Stability + Quality of Life Patch
April 12, 2023
by
dan.marchand
Added an “End Run” button to the pause menu. If something does go wrong or you’re just tired, this will trigger a death and you can collect all of your loot Added the stats window to the pause m...
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Quality of Life + Bugfix Patch
April 09, 2023
by
dan.marchand
Patch Notes Added the ability to bulk sell items based on rarity at the shop and at the end of the level. (Thanks Zen for the cool mockups for this!) Added some safety checks to make sure you die if y...
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Minor QoL - Damage Numbers
April 06, 2023
by
dan.marchand
Added the ability to switch the damage number display between “Full” and “Minimal”. Full is the current default behavior, all numbers display and are flashy. Minimal removes some superfluous t...
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New Monsters and Bug Fixes!
April 06, 2023
by
dan.marchand
New Monsters Blue Beetle Rust Beetle Treasure Beetle - This is a particularly rare monster, but if you happen to find it and kill it, you won’t regret it! Bug Fixes Fixed a hitbox issue where Shockw...
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Skills, Bugfixes, and QoL!
April 05, 2023
by
dan.marchand
Thanks to everyone from the 5055 crew for testing and giving feedback/bug reports! This patch focuses on bugfixes and quality of life, while hopefully not adding too many new bugs itself. New Features...
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New skill: Kinetic Blade
April 04, 2023
by
dan.marchand
Added a new skill, Kinetic Blade. Using the skill summons an orbital version of the weapon you have equipped, which will damage enemies it contacts Added a variety of skills to support Kinetic Blade a...
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Berserker Tree Patch
April 02, 2023
by
dan.marchand
This patch enables the third Hero skill tree, Berserker. Like Warrior and Hero, this tree is still in the process of being expanded, but currently allows for you to specialize in an entirely new abili...
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Bug Fixes
March 30, 2023
by
dan.marchand
Fixed one elite monster not spawning Fixed the Artificer not spawning her event in the Forest Fixed the Explorer not spawning their event in the Forest Fixed an issue where the “Elite Monsters” un...
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Major Itemization Patch
March 29, 2023
by
dan.marchand
Today’s major update focuses on making items more interesting, more consistently powerful, and more accessible in the lategame. Affix System Update Previously items could roll between 1 and 4 modifi...
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Bug Fix
March 29, 2023
by
dan.marchand
Fixes an issue where touching the bottom of the screen would cause the run to end when the player wasn’t being actively crushed Hide info related to Research/Exploration before that content is unloc...
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Super Content Patch!
March 29, 2023
by
dan.marchand
Welcome back loot enjoyers! Today I'm releasing a major patch designed primarily to add more content, more fun, and of course, more loot to Don't Die, Collect Loot. As always, this is still an alpha b...
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Minor Patch
February 28, 2023
by
dan.marchand
* Moved options on the main menu to a new Options page * Added volume controls for SFX and music * Hopefully made the pixel render mode option clearer...
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Difficulty and Scaling Patch
December 08, 2022
by
dan.marchand
Hi everyone! As a reminder, the Discord community for this game can be found here: https://discord.gg/m6hp2ZVV6R As Don't Die, Collect Loot has evolved, so has player power, agency, loot, and the abil...
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Itemization Patch
December 04, 2022
by
dan.marchand
For a game centered around loot, items have fallen into a pretty boring place. This patch is the first of a few intending to bring them into a more interesting spot. Items Regular item drops have had...
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Minor Fixes and Balance
December 03, 2022
by
dan.marchand
Bugs Fix an issue with damage numbers disappearing on long runs Balance Reduce the damage of Ice Slime, Angry Hornet, and Forest Sprout by 20% to make the transition into Tier 2 a bit smoother...
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Discord Server!
December 03, 2022
by
dan.marchand
If you're interested in following development of the game, or chatting with me directly, I've updated the Discord server I've used for previous games: https://discord.gg/m6hp2ZVV6R...
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Minor Fixes + Content
December 02, 2022
by
dan.marchand
New Content Added "Increased Critical Strikes" to the offensive ingame upgrade pool Added "Increased Critical Multiplier Damage" to the offensive ingame upgrade pool Bug Fixes Cleaned up and optimized...
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Minor Bug Fix Patch
December 02, 2022
by
dan.marchand
Fixed some more bugs, thanks for all the support and bug reports everyone! "Destroyer of Worlds" no longer causes amusing character scaling effects when using Shockwave The Treant boss in the Forest n...
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Various Fixes
November 28, 2022
by
dan.marchand
Big shout-out to the helpful folks over in https://www.reddit.com/r/Games/comments/z670x0/dont_die_collect_loot_dan_marchan... who gave a ton of useful feedback! This patch incorporates some quick fix...
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New Monster, Render Changes, Critical Item Mods
November 27, 2022
by
dan.marchand
More minor stuff! Monsters Added Forest Sprout, Jungle Sprout, and Enraged Sprout to the Forest monster pool Items Added "Critical Hit Chance %" to Gloves and Weapons Added "Critical Hit Multiplier %"...
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Damage Numbers, Crits, and More Hero Skills!
November 26, 2022
by
dan.marchand
A relatively minor patch adding a few new things UI Re-wrote the damage number system. Things should look prettier, perform better, and be more readable in combat Gameplay Added support for critical s...
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More Content and Bug Fixes
November 25, 2022
by
dan.marchand
After playtesting yesterdays patch, I've identified and fixed a number of bugs and balance issues. I've also finished up a big wave of item/ability content that I've merged into this patch too. Have f...
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Major Gameplay Update
November 25, 2022
by
dan.marchand
Finally got the chance to test and deploy a number of significant changes. There's a bunch more fun stuff in the works, but I wanted to get this out sooner to get more feedback! World Added another ar...
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Gameplay and Systems Update
October 21, 2022
by
dan.marchand
Graphics Updated shaders and level assembly. This won't impact gamplay, but everything should look nicer now Gameplay Added a new weather system. Under certain conditions, memories may come under the...
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Gameplay and Lighting Patch
October 13, 2022
by
dan.marchand
Gameplay Events Added support for areas spawning randomized events Added "Shrine" events. When this event fires, a random Shrine can appear in the area you're in. This shrine will be surrounded by ene...
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Minor Gameplay Update
October 10, 2022
by
dan.marchand
Rewrote the engine code for movement. This shouldn't impact moment-to-moment gameplay, but should remove various collision errors at high speeds and during knockbacks Added unlock notifications for wh...
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Bug Fixes
October 09, 2022
by
dan.marchand
Fixed skill caching issues causing some ingame skills to not work Fixed issues with holding down true instant skills (like Warcries) while attacking Fixed Multistrike to deal damage with each hit Prob...
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Big Content Patch #2
October 09, 2022
by
dan.marchand
With a bunch of the core features working, it's time for content, and lots of it! This patch is so large that I've likely missed a few things from combing the commit log, so let's just consider them s...
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Update and Performance Improvements
October 01, 2022
by
dan.marchand
New Features Added Block. Blocked attacks/spells deal 50% of their total damage upon successful block. Block chance caps at 80% Added Evasion. Evaded attacks deal no damage. Evasion chance caps at 80%...
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Minor Update
September 30, 2022
by
dan.marchand
New Skills Thaumaturgy - Enemies killed while under the effect of Overwhelming Strikes have a chance to heal you for a percentage of your life Explosive End - Enemies killed while under the effect of...
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Minor Patch
September 29, 2022
by
dan.marchand
Some improvements, primarily focused on the Steam Deck and controller support: Tooltip text scales better with the window resolution, and should display better on handheld screens in particular Toolti...
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Gameplay Update
August 14, 2022
by
dan.marchand
Revamped the Treant boss fight to be much more interesting. Probably a bit too hard for now, but more tuning is coming Added additional skills for Shockwave, particularly designed at helping it scale...
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Gameplay and Progression Revamp
August 01, 2022
by
dan.marchand
Progression Re-vamp + Major Gameplay Update This build completely re-writes the core gameplay loop! As always, let me know what you think in the comments. Progression Each region is now a single infin...
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Controller Bug Fix Patch
July 18, 2022
by
dan.marchand
Fixed issues with selecting items on the mouse vs. controller in some niche scenarios Fixed bugs related to unequipping items entirely Fixed issue with some setups where clicking an item registered tw...
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Full Controller Support
July 17, 2022
by
dan.marchand
This patch adds full controller detection and support to Don't Die, Collect Loot! You can swap controllers (including keyboard/mouse) on the fly, and the game's menus and combat should adapt and updat...
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Partial Controller Support Update
July 16, 2022
by
dan.marchand
This update includes general controller detection and support. Currently, you can play the game, navigate the menus, and use the skill tree. Inventory management is only partially implemented however,...
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Content Update
June 08, 2022
by
dan.marchand
Another small-ish content update for the game! Gameplay Added support for unique items. These items can rarely drop upon killing enemies, and have a fixed mod pool Unique items cannot be crafted at th...
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Minor Patch
April 28, 2022
by
dan.marchand
Village area spriting updated Fixed (hopefully) some issues with pathfinding...
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Visual Upgrade - Pt. 1
April 25, 2022
by
dan.marchand
No major patch notes here, just some foundational work for the second major area. That same work has also enabled a graphical upgrade for the Forest region, which I'll be rolling out over time. For no...
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New Adventurer (Warrior) skill!
April 23, 2022
by
dan.marchand
Small update today, adding a new skill and some supporting nodes on the tree as well, along with some other minor changes New Warrior Skills Storm Attunement - Converts 20% of your Whirlwind damage to...
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Major Update - Crafting!
April 20, 2022
by
dan.marchand
This update adds the initial version of the game's crafting system to "Don't Die, Collect Loot". I anticipate iterating on this quite a bit, but I hope this provides new and exciting ways to customize...
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New skills, some balance, and stacking debuff effects
April 09, 2022
by
dan.marchand
Engine Added support for buff/debuff stacking Added ability to stack debuffs on enemies from generic sources Added a display next to the main enemy health bar to display debuffs Added the ability to d...
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Adventurer Skills Update
April 06, 2022
by
dan.marchand
New Skills Shockwave - Slam the ground, creating a shockwave moving forward. Any enemies hit take damage and trigger an explosion that damages nearby enemies as well Expedient Recovery - Reduce Potion...
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More Items!
April 04, 2022
by
dan.marchand
Added the following items to the game: Bent Wand Iron Boots Iron Gloves Iron Mail Iron Sword Patched Robe Ripped Brigandine Silk Mitts Tattered Wizard Hat Added the following mods to the game: Increas...
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Juicing Update
April 03, 2022
by
dan.marchand
Audio: Performed 0dB normalization on all audio. This should make sound a lot more balanced Added various missing SfX Gameplay: Added more juice to the Level Up animation Added some juicy effects when...
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Balance Update + Bug Fixes
April 03, 2022
by
dan.marchand
#Patch Notes
Balance: Enemy experience scaling exponent reduced from 1.18 to 1.1 Enemy health scaling exponent reduced from 1.15 to 1.1 Magic Enemy health multiplier reduced from 50% to 35% Rare Enemy health multi...
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Minor Balance Change
April 03, 2022
by
dan.marchand
Enemy damage scaling exponent reduced from 1.25 to 1.15 (Scaling formula: Mathf.Floor(baseDamage * Mathf.Pow(GetCurrentLevel(), DamageExponent))...
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Research and Bug Fixes
April 03, 2022
by
dan.marchand
Research: The "research" feature has been enabled for the Forest Clicking the book icon next to the research meter will let you drill into research details Completing monster kill tasks will earn rese...
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Patch Notes (4/2/2022)
April 02, 2022
by
dan.marchand
Items: All items have implicits now Item implicits have ranges instead of being fixed value. This hopefully makes finding items a bit more exciting and varied Some new items have been added, including...
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