Minor Update
Don't Die, Collect Loot » Devlog
New Skills
- Thaumaturgy - Enemies killed while under the effect of Overwhelming Strikes have a chance to heal you for a percentage of your life
- Explosive End - Enemies killed while under the effect of Overwhelming Strikes have a chance to explode, dealing fire damage to enemies around them based on the dying target's health
Balance
- Base skill point cost reduced from 200 to 150
- Skill point cost growth exponent lowered from 1.2 to 1.15
- Increased the maximum points able to be spent in Combat Training to 20
- Increased the maximum points able to be spent in Hearty Swings to 20
- Reduced the number of points required in the Warrior tree to 3 for Shockwave and Whirlwind
- Increased the % chance of Resilience working to 5% per point spent
- The Eventkeeper is always the first event you encounter when out exploring
Quality of Life
- You can now see the Potion skill and its description on the Skills screen
- The default secondary attack button has been changed to the Left Trigger
Bug Fixes
- Tooltips should no longer "stick" on various screens when using a controller
- Tooltips on the Skill Management panel should always format properly
- The Eventkeeper should always be willing to sell you an upgrade now
Get Don't Die, Collect Loot
Don't Die, Collect Loot
Battle through random auto-scrolling stages as you collect generated loot!
Status | In development |
Author | dan.marchand |
Genre | Role Playing |
Tags | 2D, Arcade, Incremental, Pixel Art, Roguelike, Sprites |
More posts
- Major Content UpdateNov 11, 2023
- v0.2.25 - Ultimates, Part 1Sep 24, 2023
- Major Update - v0.2.2 - Twist of FateAug 15, 2023
- Minor Patch NotesMay 31, 2023
- Skill System Change + Content UpdateMay 30, 2023
- Patch NotesMay 22, 2023
- Beastmaster Alpha ReleaseMay 19, 2023
- Minor Content PatchApr 28, 2023
- Minor Content PatchApr 26, 2023
- Bug Fixes and PerformanceApr 25, 2023
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