Minor Fixes + Content


New Content

  • Added "Increased Critical Strikes" to the offensive ingame upgrade pool
  • Added "Increased Critical Multiplier Damage" to the offensive ingame upgrade pool

Bug Fixes

  • Cleaned up and optimized Shield Toss target acquisition to be more accurate and not skip certain monsters
  • Fixed a bug where Shields generated as extra projectiles from a use of Shield Toss were always set to have 0 additional bounces. They now have the same number of bounces as the original shield generated by the skill

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Comments

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Another bug and a question:

I'm still getting softlocked in the secret portals sometimes. It's happened twice out of maybe 10 runs with some of those runs entering and exiting them successfully 5 or 6 times. Not entirely sure why. Seems to happen more if I rush out without waiting for the NPC to despawn, but I can't seem to reproduce it reliably.

Question: is Shield Toss supposed to always bounce around or does it reach some threshold where it'll stop/break against monsters? I've hit two runs where after a while it simply stops traveling upon hitting a monster and a bunch of small shield particles envelopes them. Can't quite figure out if that's intended behavior or not.

Both of those are bugs, I thought my recent patch fixed them. I'll do some digging!

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I added some extra safeguards here. If you do see the teleport loop thing again, can you hop into the console and grab me whatever error shows up? 

Make sure to Ctrl/Cmd F5 if you're playing the web version to force the browser to pick up the new one too