Balance Update + Bug Fixes


Balance:

  • Enemy experience scaling exponent reduced from 1.18 to 1.1
  • Enemy health scaling exponent reduced from 1.15 to 1.1
  • Magic Enemy health multiplier reduced from 50% to 35%
  • Rare Enemy health multiplier reduced from 80% to 60%
  • Rat speed reduced by 20%
  • Rat pack size reduced by 30%
  • Bee pack size reduced by 10%
  • Treant's Bad Apple base damage reduced from 4 phys + 4 fire to 1 phys + 1 fire
  • Treant's Bad Apple damage exponent reduced from 1.4 to 1.2

New Features

  • Enemies can now be "micro-stunned" if a hit does at least 10% of their health. A microstun lasts .1 second and grants the enemy .05 seconds of immunity to micro-stuns. This makes weaker hits feel a bit more impactful without completely rendering enemies ineffective
  • % monster health was added to the pool of map mods
  • % monster damage was added to the pool of map mods
  • Map mods now reflect the difficulty you're on, and the UI will display this effect

Bug Fixes

  • Minor and Major orbs are now purged from the post-level loot panel when you return to the Nexus. Due to a bug they previous did not, meaning you'd earn a rolling bonus total of orbs the longer you played, quickly resulting in hundreds of orbs being rewarded upon level completion
  • Items sold after a level is complete now properly disappear from the UI

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