Major Update - Crafting!


This update adds the initial version of the game's crafting system to "Don't Die, Collect Loot". I anticipate iterating on this quite a bit, but I hope this provides new and exciting ways to customize your character and your progression through the game.


Crafting Update

  • The Crafter has been added to the Ruined Nexus in a temporary location, pending some remodeling
  • The crafting window has been added, accessed via the Crafter
    • You can select any unequipped item in this window, which will place it on the crafting anvil
    • Various crafting effects can be selected once an item is on the anvil. Note that you will need to meet certain requirements to use these. Generally these requirements involve having enough gold, enough slots on the item for mods, etc
    • The "Chaos" stat has been added to all items
      • Crafting increases chaos. Higher chaos values increase the cost of crafting items and reduce success rates. Generally these costs and rates are on an exponential curve
    • Added craft: "Add a modifier"
      • Adds a random modifier from the item's eligible mod pool, assuming you succeed
      • This will upgrade an item's rarity from common or magic if the mod count increases
      • The modifier will generally be based on the level of the monster that dropped the item
      • You cannot exceed 4 modifiers with this craft
    • Added craft: "+1 modifier tier"
      • This will select one of any of the mods on your item, implicits excluded
      • Only mods that are not at their maximum tier can be selected
      • This will increase the tier of the modifier, and reroll it to a random value within that tier
    • Added craft: "Reroll item"
      • Rerolls an item entirely, keeping its base type only. 1-4 modifiers will emerge
      • This uses the monster level that dropped the item to calculate the modifier values
    • Added craft: "Reset Chaos"
      • This craft sets the item's Chaos value to 0
      • This craft has a high failure rate
      • The cost of doing this increases the higher the item's Chaos value

Other Updates

  • Enemies now drop coins occasionally
    • While the drop rate is fixed per enemy, scaling a region's item quantity will increase the number of coins dropped if they do drop
    • The amount of coins dropped scales with monster level
  • Most item costs are significantly higher
  • The shopkeeper now charges triple the item's cost for the item

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