Bug Fixes and Performance
-
Reduced the amount of garbage generated by rounds of combat, improving combat performance
-
Added caching support for Artifacts, Weather, and improved caching support for player buffs. This effectively improves FPS in combat
-
Increased the damage number object pool, should reduce garbage sweeps and FPS loss in late-game play
-
Improved mesh performance for damage numbers
-
Improved performance when looting items with a large inventory
-
Reduced redundant save game calls
-
Fixed a bug where Kinetic Blades and Blade Toss wouldn’t track DPS
-
Fixed a bug where Blade Toss couldn’t hit destructible environment objects
-
Fixed a bug where a fresh character would be unable to loot new Artifacts until they had loaded the game a second time
Get Don't Die, Collect Loot
Don't Die, Collect Loot
Battle through random auto-scrolling stages as you collect generated loot!
Status | In development |
Author | dan.marchand |
Genre | Role Playing |
Tags | 2D, Arcade, Incremental, Pixel Art, Roguelike, Sprites |
More posts
- Major Content UpdateNov 11, 2023
- v0.2.25 - Ultimates, Part 1Sep 24, 2023
- Major Update - v0.2.2 - Twist of FateAug 15, 2023
- Minor Patch NotesMay 31, 2023
- Skill System Change + Content UpdateMay 30, 2023
- Patch NotesMay 22, 2023
- Beastmaster Alpha ReleaseMay 19, 2023
- Minor Content PatchApr 28, 2023
- Minor Content PatchApr 26, 2023
Leave a comment
Log in with itch.io to leave a comment.