Patch Notes (4/2/2022)
Don't Die, Collect Loot » Devlog
Items:
- All items have implicits now
- Item implicits have ranges instead of being fixed value. This hopefully makes finding items a bit more exciting and varied
- Some new items have been added, including improved item affinity (ex. Cloth Mitts will spawn more caster-y things while Copper Gloves more attack-y things)
- A bunch of new item modifiers have been added to the pool
- Items have a progressively reduced chance to roll an additional mod when they drop. Second mod has a 40% chance of rolling, third 22%, fourth 8%. This applies to the shop as well
Skills:
- Be the Lion's increased attack damage modifier has increased from 20% per point spent to 100%
- Whirlwind consumes mana twice as fast (.5 seconds per spend instead of 1 second)
- Some skills can have more points invested
- Melee Swipe (the default attack) is now 50% bigger
UI:
- The Skills NPC now alerts you if you have points to spend
- The "exploration" bar now indicates what you're exploring towards
- Misc improvements to tooltips
- Orbs now look like orbs
- Learning a skill automatically slots it, if you have an open slot
- Learning a skill automatically pages the "stats" panel to that skill
- Learning a skill upgrade pages the stats panel to the skill you're upgrading
Other Balance:
- The Adventurer gains no additional mana when leveling
- The Arcanist gains 2 mana per level instead of 10
- Base mana regen is now 10% of your mana pool instead of 5%
- The Arcanist starts with more health but gains slightly less per level
- Base item drop rate halved
- Base orb drop rate halved
- Enemies drop mana crystals 33% more often
- All fire damage has a base 10% chance to ignite
Other:
- Dying now has a real animation
Bug Fixes:
- Whirlwind no longer persists in town after you die
- Enemies now properly de-target you when you die
- You can no longer gain health while dead
- Implicit values are properly serialized on save
- Wooded Trail's camera stops scrolling when it reaches the end
- The arcanist no longer ignites things arbitrarily due to a fire damage conversion bug
- The player can be properly ignited now
- Channeled skills don't constantly reset if you equip them to more than one skill slot
- Implicits properly apply to your stats now (they were 100% ignored before)
Get Don't Die, Collect Loot
Don't Die, Collect Loot
Battle through random auto-scrolling stages as you collect generated loot!
Status | In development |
Author | dan.marchand |
Genre | Role Playing |
Tags | 2D, Arcade, Incremental, Pixel Art, Roguelike, Sprites |
More posts
- Major Content UpdateNov 11, 2023
- v0.2.25 - Ultimates, Part 1Sep 24, 2023
- Major Update - v0.2.2 - Twist of FateAug 15, 2023
- Minor Patch NotesMay 31, 2023
- Skill System Change + Content UpdateMay 30, 2023
- Patch NotesMay 22, 2023
- Beastmaster Alpha ReleaseMay 19, 2023
- Minor Content PatchApr 28, 2023
- Minor Content PatchApr 26, 2023
- Bug Fixes and PerformanceApr 25, 2023
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