Itemization Patch


For a game centered around loot, items have fallen into a pretty boring place. This patch is the first of a few intending to bring them into a more interesting spot.

Items

  • Regular item drops have had their average modifier count increased by 25% or so. Less boring 1-mod items, more focus on getting some interesting stuff to drop! This also impacts the quality of items found in the shop.
  • Tier 1 uniques are 3x more likely to drop
  • Tier 2 uniques are 5x more likely to drop
  • Added 2 new Tier 1 uniques
  • Added 8 new Tier 2 uniques
  • Added support for some more interesting item modifiers
  • Swapped items to a new icon set

Balance

  • The Crafter now unlocks slightly earlier (in general reaching monster level 7-8 instead of 9 should cause her to appear)
  • The Adventurer starts at 15 life and gains 5 life per level now
  • Storm Avatars now move about twice as fast
  • Storm Avatars no longer chase offscreen enemies
  • Treasure chests now have an 8% chance to drop unique items, up from 2%

Bug Fixes

  • Ignites and Poisons should no longer impact you in town
  • Whirlwind will no longer bug out when certain buff combinations are picked

Get Don't Die, Collect Loot

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