Gameplay and Lighting Patch


Gameplay Events

  • Added support for areas spawning randomized events
  • Added "Shrine" events. When this event fires, a random Shrine can appear in the area you're in. This shrine will be surrounded by enemies, buffed by whatever the Shrine is blessed with. Interacting with the Shrine will claim the buff for your own use, and disable it for the enemies nearby
  • Added "Damage Up" Shrine. This Shrine multiplies damage by 150% for 60 seconds if claimed
  • The cursed upgrade event now spawns after every boss encounter. Good luck!

Monsters

  • Currently the player can start outscaling monsters around level 35-40. Added some monster variants with higher base stats to help keep up. These monsters start spawning much later in the run
  • Added "Greener Slime"
  • Added "Bumble Bee"
  • Added "Rat King"
  • Added "Myconid"
  • Added "Frozen Slime"

Balance

  • Bathe in Blood was obscenely overpowered. Its healing effect and buff effect have been halved. It's probably still broken.
  • Slightly increased the amount of experience it takes to level up

Visuals

  • Upgraded all of the areas to use the new custom lighting shader
  • Added canopy effects to all the Forest areas
  • Powerful monsters now have a better effect indicating their power
  • Added misc cool effects and lighting tricks to a variety of places to help liven up the game a bit

Bug Fixes

  • Powerful monsters that have the "Monster blocks attacks" mod actually block your attacks now
  • Some minor physics bugs at high area speeds (25+) have been fixed. You'll always keep up with the camera now
  • Fixed some issues with the Treant boss' movement in rare cases
  • Hopefully finally fixed the bug which could cause you to stop taking damage. If you see this happen, let me know! Even better, if you access the dev console and paste the logs, you just might be the hero. If you find the origin of this bug you can design a skill or something, too
  • Chill no longer lasts for 99,999 seconds

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