Big Content Update #1
Adventure Battle Royale » Devlog
Overworld
- Added a number of new areas
- Added second dungeon entrance
- Added rewards hidden in some of those areas
- Added major hidden upgrade
- Entrances to non-dungeons now are shuffled
Dungeons
- Added the Snake Temple
- Snake Temple has a temporary boss, to be replaced later
- Dungeon entrance shuffle is now enabled
- Added new sound effects and other "juice" to make dungeons more interesting
Items
- Added the usable item wheel
- The item wheel is cycled through with the Q/E keys, assuming you have multiple items
- Added Bombs
- Added Potion of Healing
- Added obtainable maps
- Added Level 2 Sword (increases damage by 1, changes sword appearance)
Monsters
- Hunt Snake damage reduced from 2 to 1
Other
- Changed the hotkeys for switching enemy player targets in order to better support the item wheel. They are now T and R by default
- The first and second Overworld phases now last 180 seconds
- The first and second Dungeon Approach phases now last 75 seconds
- The first Dungeon phase now lasts 120 seconds
- The second Dungeon phase now lasts 360 seconds
- Added bombable walls
- Royale (red ghost) monsters not killed by the player will be randomly shuffled back into the attack queue. This prevents cheesey queue draining before entering dungeons
Engine
- Added server-side support for all randomly generated item and dungeon entrance shuffling, along with spoiler logs on the server to better verify the path through the game generated
- The server now controls all random components
- Added the ability to hide rooms from the map
- Added support for push-able blocks and other switches unlocking dungeon doors
- Added support for arrows and bats (along with anything also "flying") to traverse terrain like water
- Dungeons and shops now automatically build their connections during the entrance shuffle phase of the randomizer
Bug Fixes
- Royale spawners (for red ghost enemies) will no longer "jam" under certain conditions
- Water will now show up properly on the royale cams
- Treasure chest randomizer is now actually random
Known Issues
- Control mapping not yet supported
- Controllers not yet supported
- Hood Fang enemies can occasionally fire bullets that don't move
- It's possible to clip walls slightly and have your movement interrupted in some cases
- Clearing a room that has a secret item with the condition "kill all enemies" will spawn the item if Royale (red ghost) monsters remain when the player exits the room
- The door does not trigger screen shake when it slams in Snake Temple
- If all players survive the Snake Temple, everyone will be murdered for failing to make it to the Sudden Death dungeon
Files
webBuild.zip Play in browser
Sep 12, 2021
Adventure Battle Royale
Explore, battle, win!
Status | In development |
Author | dan.marchand |
Genre | Adventure |
Tags | Multiplayer, Pixel Art |
More posts
- Centaur's Scary Forest UpdateSep 21, 2021
- Overworld UpdateSep 18, 2021
- Feedback Updates #1Sep 18, 2021
- Coin Jar PatchSep 18, 2021
- Gameplay UpdateSep 02, 2021
- Gameplay UpdateSep 01, 2021
- Entrance Shuffle Pt 1Aug 31, 2021
- Gameplay UpdateAug 31, 2021
- Bug FixesAug 31, 2021
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