Big Content Update #1


Overworld

  • Added a number of new areas
  • Added second dungeon entrance
  • Added rewards hidden in some of those areas
  • Added major hidden upgrade
  • Entrances to non-dungeons now are shuffled

Dungeons

  • Added the Snake Temple
  • Snake Temple has a temporary boss, to be replaced later
  • Dungeon entrance shuffle is now enabled
  • Added new sound effects and other "juice" to make dungeons more interesting

Items

  • Added the usable item wheel
  • The item wheel is cycled through with the Q/E keys, assuming you have multiple items
  • Added Bombs
  • Added Potion of Healing
  • Added obtainable maps
  • Added Level 2 Sword (increases damage by 1, changes sword appearance)

Monsters

  • Hunt Snake damage reduced from 2 to 1

Other

  • Changed the hotkeys for switching enemy player targets in order to better support the item wheel. They are now T and R by default
  • The first and second Overworld phases now last 180 seconds
  • The first and second Dungeon Approach phases now last 75 seconds
  • The first Dungeon phase now lasts 120 seconds
  • The second Dungeon phase now lasts 360 seconds
  • Added bombable walls
  • Royale (red ghost) monsters not killed by the player will be randomly shuffled back into the attack queue. This prevents cheesey queue draining before entering dungeons

Engine

  • Added server-side support for all randomly generated item and dungeon entrance shuffling, along with spoiler logs on the server to better verify the path through the game generated
  • The server now controls all random components
  • Added the ability to hide rooms from the map
  • Added support for push-able blocks and other switches unlocking dungeon doors
  • Added support for arrows and bats (along with anything also "flying") to traverse terrain like water
  • Dungeons and shops now automatically build their connections during the entrance shuffle phase of the randomizer


Bug Fixes

  • Royale spawners (for red ghost enemies) will no longer "jam" under certain conditions
  • Water will now show up properly on the royale cams
  • Treasure chest randomizer is now actually random

Known Issues

  • Control mapping not yet supported
  • Controllers not yet supported
  • Hood Fang enemies can occasionally fire bullets that don't move
  • It's possible to clip walls slightly and have your movement interrupted in some cases
  • Clearing a room that has a secret item with the condition "kill all enemies" will spawn the item if Royale (red ghost) monsters remain when the player exits the room
  • The door does not trigger screen shake when it slams in Snake Temple
  • If all players survive the Snake Temple, everyone will be murdered for failing to make it to the Sudden Death dungeon

Files

webBuild.zip Play in browser
Sep 12, 2021

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